A collection of experiments, ideas to work out, things to learn, projects and random scraps of stuff.
Working on a massive overhaul.
Diffusion limited aggregation that keeps time too.
More Pygame. Handle user input, draw things on the screen, and save state. Those are all the ingredients you need to make a game. I am still stunned by how quickly it all comes together and how little code you must write to get a functioning application/prototype. I <3 Pygame.
A record of how to get a functioning Gentoo installation on a Toshiba Satellite M15, my ancient and venerable laptop that just will not die no matter how much I want a shiny new Tablet.
In an embarrassingly round-a-bout sort of way.
Featuring misadventures with Pygame, OpenGL, Ogre3D, and Panda3D. Nothing nice about Pyglet.
Also ClanLib, Irrlicht, and Allegro just as soon as I manage to make something with them.